Crafting a World
What follows is a bit of a follow-up to or is complimentary with my advice about regional adventure design and area travel, but as it relates to creating a world setting. I should have written this up and posted it years ago, but I’ve now used this process with multiple groups and refined it over multiple iterations. This method always creates something interesting–more interesting than I could have come up with myself–but more importantly than that, it consistently turns out something the players themselves are personally invested and interested in.
Coming Soon…

Temple of the Night Serpent
My first map for public consumption drawn by hand using my own map assets. This was meant to be the centerpiece of a battle against yuan-ti cultists, but COVID has delayed my group’s ability to meet. Rather than allow it to languish unused, I’m sharing it.
Grains of Gold
This post was originally scheduled for next week in order to stagger out blog content, but given the current quarantine and social distancing, and attendant bump in on-line groups, I am releasing it now so folks have more to use. Enjoy!
Some time ago, my group thought-and-fought their way through the classic AD&D module Against the Cult of the Reptile God, visiting various of its iconic locations. One of those locations is the Golden Grain Inn, which ended up being important enough to our group’s experience of the adventure that I created a battlemap for all three levels (the ground floor, the upper floor, and the cellar) complete with its trapdoors and secret passages and rooms.
Keep of the Skeleton King
The first battlemap I ever put together for my group.
This is the courtyard of an ancient keep atop a promontory overlooking a river. A group of orc bandits had taken over the keep and were using it to store the goods they were stealing from caravans and travelers, which they would then sell or trade to river pirates using a winched platform (located elsewhere). Little did the orcs know that buried beneath the keep were dark caverns in which an ancient evil had been sealed…until the adventurers who had come to drive out the orcs accidentally awoke and released it!