One Fist, Two Fist, Three Fist…Um…
June 28th, 2021
Another set of Band of Blades campaign Mission Sheets, written and designed for the fifth phase of the campaign. The Legion has moved on to the Long Road, hoping to quickly reach the mountains where they will dig for artifacts and visit the temples in Gallow’s Pass. I’ve included additional notes on meta-game events affecting play and rulings.
General information and a full archive of previously posted sheets can be found on this page.
Read the rest of this entry »
Crimson Lions and Chosen Wolves
June 20th, 2021
More Band of Blades campaign Mission Sheets from one of our groups, written and designed for the fourth phase of the campaign, set again in Plainsworth. Plus some additional notes and thoughts about each, meta-game events and influences on play and GM rulings. There are only two missions this time, as the third mission (Chosen Light) was a carry-over from the prior phase.
General information and a full archive of previously posted sheets can be found on this page.
Read the rest of this entry »
Azure Ghosts and Emerald Vipers
June 14th, 2021
The second in the series of posts providing overviews of the Band of Blades campaign missions from one of our groups. Below are the three Mission Sheets written and designed for this, the third phase of the campaign, and some additional notes and thoughts about each, particularly in terms of meta-game events and influences on play and GM rulings.
General information and a full archive of previously posted sheets can be found on this page.
Read the rest of this entry »
Grasping at the Peak
June 10th, 2021
This is the first in a new series of regular(?) posts that will be going up over the course of the next few weeks, dealing with the Band of Blades campaign one of our groups recently concluded. These posts will provide the Mission Sheets written and designed for that campaign, and any additional notes or thoughts about each.
Read the rest of this entry »
Respecting Time
June 8th, 2021
GMs, particularly for long-term campaigns, usually put a lot of time and effort into prep-work for their games. Players, particularly players who have never tried to run a long-term campaign, often lack this perspective, treating the weekly game as a casual, drop-in event, able to be canceled at the last minute without it being rude. “Just a game.” Right?
This is a problematic perception. It disrespects the GM’s time and effort, and it disrespects the time set-aside by the other players at the table.
Read the rest of this entry »