You Only Roll When…
A blog post about the skill system in Traveler recently helped me better concretely conceptualize the “only roll dice when people are going to die or things are going to explode” method I’d originally attempted to detail in the rules for my abandoned dark military sci-fi RPG, eXpendable.
I’ve always been really fond of that bit of design work, and am happy I was finally able to expound on it in a clearer fashion. Since eXpendable is highly unlikely to see the light of publication–it just never came together as a whole–this is the clarified method, minus rule-specific bits, for those who may find it or the reasoning underlying it useful to their own approach to play.
the words
I submitted an entry to GameChef 2012 — an “Iron Chef”-like competition in short-form game design, generally centered around RPGs — called “the words”. It is a GM-less card game about dark magic and martial arts in the gritty downtown streets, with mutants, madness, crime-fighting, and inner demons made manifest. There has been quite a bit of positive feedback on the design, as well as helpful tips on where to take it from here if I go forward with it.
You can find a PDF of the entry here if you’d like to see the draft I submitted for the contest. As it is still a game in progress, feedback is very welcome. If you give it a try, let me know how it goes.
Beyond that, eXpendable has seen some further development and tweaking, and the last chapter I was hitting the wall on has begun to take more shape.
On Hold
All my writing projects are unfortunately on hold while I sort out and hopefully resolve some painful personal matters. Yes, this unfortunately means eXpendable is once again on the back burner.
eXpendable Blogging
I am doing quite a bit of blogging on the design process of eXpendable as I finish up the document. You can find everything I’ve written about it in my LiveJournal tagged eXpendable in case the curiosity bug bites.
Playtesters Wanted
The next game from WHS is entering its beta stage and needs playtesters. If you’re interested, drop me a line at greyorm at daegmorgan dot net and I’ll get the current document out to you.
I realize not everyone who makes the request will actually playtest, but I consider asking for the document a promise that you intend to make a good-faith effort to run a session and report back.
Note that this isn’t a complete game by any means and I guarantee it’s broken: the intent of the playtesting is to figure out where and how badly.