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'D&D' Category

All About That Mace

Tuesday, September 18th, 2018

 

One of the things that always bothered me about D&D-ish games were the “variable dice for weapon damage” rules, not necessarily because of concerns about “realism”, but because there didn’t seem to be any particularly meaningful trade-offs in not picking the biggest weapon you could. I’m looking at you, two-handed sword.[1]

It always made me wonder:

  • Why would a fighter take anything but a two-handed sword (d10)?
  • Why would they take a shortsword (d6) instead of a sword (d8)?
  • Why fight with a dagger (d4) at all if you didn’t have to?

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1st-Level Wizardry

Tuesday, August 7th, 2018

 

I’ve recently gotten back into regular gaming after a years-long hiatus, and am playing with a group almost entirely new to gaming in general. We’re running an OSR mash-up of the Elmore Red Box and 5th Edition, starting at 1st level, and having a darn good time of it. But even experienced gamers forget how things work when they haven’t played a particular game for thirty-some years.

One of the things I had only vaguely remembered, in an intellectual way, is that in the basic game, 1st-level wizards are one-hit wonders. To be fair, they are powerful one-hit wonders. But it leaves wizard characters with very little to do once they’ve fired off their single spell — besides running, hiding, and waiting for the fighters to mop up.

This was proving to be a frustration for our wizard players.

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Fairies and Half-trolls and Liches, Oh My!

Wednesday, March 11th, 2015

 

Over on Nerdwerds, a point was raised about letting players with wild character concepts play those characters, and play them as conceived rather than hosed versions of them. And it reminded me of a few times this has come up in my own gaming history as a GM.

Around a decade ago, for an on-line game I was DMing, our group had put out a call for new players. One of the applicants had a character concept he insisted I should give a chance, that it was “a great character”: a high level multi-class (rogue-cleric-mage) half-troll. The character could regenerate and the Ability scores were insane. I think there were some other bits that resulted in quirked eyebrows, but those things are what I recall.

I turned the character down for being much too powergame-y and didn’t think much about it.

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Lotus Review

Friday, October 2nd, 2009

 

Shane O’Connor, one of RPGNow’s featured reviewers, recently reviewed On Lotus Magic. Five stars and many nice things to say. Raven is honored.