Crafting a World
Monday, October 20th, 2025
What follows is a bit of a follow-up to or is complimentary with my advice about regional adventure design and area travel, but as it relates to creating a world setting. I should have written this up and posted it years ago, but I’ve now used this process with multiple groups and refined it over multiple iterations. This method always creates something interesting–more interesting than I could have come up with myself–but more importantly than that, it consistently turns out something the players themselves are personally invested and interested in.