Goblin Babies and Wasp Nests: Too Close to Home?
Dungeons & Dragons is getting rid of inherently evil humanoids, maybe even race-based ability scores, and so on. I’ve personally always disliked alignment for various reasons, the old “slaughtering goblin babies” problem being one of those, and I also don’t put humanoid women-and-children in the path of adventurers, so the problem hasn’t come up in my games.
But I do want a way to have “these are probably not things you want around” to be a thing with monster-types because…well…such things do exist in the real world, even if they aren’t rampaging barbaric hordes wielding steel and magic. I like monsters for heroes to overcome.
For example, in the real world, we Raid-bomb wasp hives that are built on our houses, and you would probably stomp a nest of black widow spider eggs into goo if you found one, and cockroaches that have set up shop in our walls are going to a roach motel. And we feel–and probably are–justified in doing so. But there’s a lot to explore and unpack here.