All About That Mace
Tuesday, September 18th, 2018
One of the things that always bothered me about D&D-ish games were the “variable dice for weapon damage” rules, not necessarily because of concerns about “realism”, but because there didn’t seem to be any particularly meaningful trade-offs in not picking the biggest weapon you could. I’m looking at you, two-handed sword.[1]
It always made me wonder:
- Why would a fighter take anything but a two-handed sword (d10)?
- Why would they take a shortsword (d6) instead of a sword (d8)?
- Why fight with a dagger (d4) at all if you didn’t have to?