Casting through the Gap
Þar munu eptir | undrsamligar
gullnar töflur | à grasi finnask,
þærs à árdaga | áttar höfðu.
—
In wondrous beauty | once again
Shall the golden tables | stand mid the grass,
Which the gods had owned | in the days of old
The game system for Niflgap, as a stand-alone product rather than a Series Pitch for Pelgrane’s Drama System — and even back in the days when Niflgap was still titled Dead*Space — was one of those items that consistently resisted development. I knew the direction I wanted the rules to take, in an aesthetic sense, but developing a specific, concrete design led to dead ends or design paralysis.
A while back I came across one of those design attempts still lurking in Niflgap’s folder, and decided to polish it up, hoping it might be of use or spark some creative advancement on the rule-design. It has not. But the core of conflict resolution has always involved the use of runestones. To that end, here is some advice on how to design your own set.