One Fist, Two Fist, Three Fist…Um…
Another set of Band of Blades campaign Mission Sheets, written and designed for the fifth phase of the campaign. The Legion has moved on to the Long Road, hoping to quickly reach the mountains where they will dig for artifacts and visit the temples in Gallow’s Pass. I’ve included additional notes on meta-game events affecting play and rulings.
General information and a full archive of previously posted sheets can be found on this page.
During the fifth phase, the Legion has moved forward onto the Long Road, but do not plan to stay long (despite the nature of the road). They want to reach the mountains ahead as quickly as possible. Luckily, they’ve horses aplenty thanks to the people of Plainsworth, and even a small group of fire-manes thanks to the Quartermaster’s old military contacts. The QM player had been wanting to inject some personal life stuff into the character, so we came up the idea of one of his old . It turns out this old friend had retired to Plainsworth to raise fire-manes…and such, the benefit of a very successful Acquire Assets roll.
Given their recent victory against Render, and because there had been a lot of focus on Render so far, I wanted to start making Breaker and her witchery a more central problem. However, I learned my players really liked focusing on Render-oriented problems, and often shuffled Breaker-oriented missions to the secondary. Perhaps that was just the way the Reward/Penalty feedback for missions ended up falling, and the Legion’s own designs and plans, pushing their choices, though.
The players used this opportunity to decide which of the Twins had been Broken (since we know one of them is, but the book doesn’t say which), and left the relic spear behind.
Sadly, I didn’t get the chance to go all “Great Eagles fly the Fellowship to the mountains” with the Sacred Beasts of Vazra.