While working on Niflgap for Robin Laws’ Hillfolk game, I’ve also devoted time to reworking and cleaning up At the Dawn. It’s become more than a game, it’s become something of an art project as well. I’m seeking feedback on the current iteration, as well as deciding how I want to proceed with it. Get in touch with me if you’re interested in being a part of that.
Dead*Space may finally be seeing the light of day, at least a form of it is. Robin Laws’ recent Kickstarter for his Hillfolk game included solicited pitches for different settings to use the game system with. My accepted pitch was based heavily on the ideas I’ve been developing for Dead*Space over the last eight years, though this iteration has its own unique twist.
I submitted an entry to GameChef 2012 — an “Iron Chef”-like competition in short-form game design, generally centered around RPGs — called “the words”. It is a GM-less card game about dark magic and martial arts in the gritty downtown streets, with mutants, madness, crime-fighting, and inner demons made manifest. There has been quite a bit of positive feedback on the design, as well as helpful tips on where to take it from here if I go forward with it.
You can find a PDF of the entry here if you’d like to see the draft I submitted for the contest. As it is still a game in progress, feedback is very welcome. If you give it a try, let me know how it goes.
Beyond that, eXpendable has seen some further development and tweaking, and the last chapter I was hitting the wall on has begun to take more shape.
My friend, Keith J. Davies, is hosting the RPG blog carnival this month and invited me to participate. I figured it was as good a thing as any to dip my toes back into game design and hobby writing with.
Normally, I have a stock of specific worlds I develop content for, one of which I have detailed fairly extensively. But I wasn’t sure I wanted to go that route here and throw something together for any of those, so I thought I’d ruminate instead and see what develops:
Fueled by events last December and the following months, I’ve taken a long break from game development and from the hobby itself. I’m still illustrating and editing, and although the WHS forum is now closed, you can still contact me for work via e-mail or through the Contact Form linked to on the right.